Pelican Light Lab

Light paintings and visual effects with projectors, addressable LED, and lasers — projection mapping, light painting, and laser FX. Light as the medium.

Standing up Toolchain bring-up in progress · all hardware on hand · laser work gated behind a documented safety SOP
Try Me

Show & Tell

Every Pelican Lab subdomain earns a live "Try Me" — a piece you can actually watch or interact with. This one is warming up: the first light-painting frame and a projection-mapping loop land here as soon as they're shot.

✨🖼️🔦
Live demo coming soon

First up: a programmable LED pixel-stick light painting, and a short projection-mapping loop onto a real surface. Check back — or follow along in the lab docs.

Three disciplines, one medium

Light as a programmable medium. We start with what's in hand and work up progressively — projection mapping, light painting, and laser FX all treat light as the material.

🗺️ Projection Mapping

Projector → real surfaces

Warp and mask video so it lines up precisely with a physical object, wall, or stage set.

  • MadMapper / TouchDesigner (interactive)
  • MapMap / VPT 8 (free, learn warping)
  • Resolume Arena (multi-projector shows)

🖼️ Light Painting

Long-exposure light art

Draw with a moving light into a long exposure — freehand trails, or an LED pixel stick that renders a bitmap in mid-air.

  • Camera: Manual + Bulb, tripod
  • Addressable LED pixel stick
  • ESP32 + WS2812 + our converter

🔺 Laser FX

Galvo / ILDA shows

Beam and graphic effects from a galvanometer laser projector. Powerful — and the one capability behind a hard safety gate.

  • Laser projector + DAC
  • ILDA / LaserOS / Pangolin
  • Gated by the Laser Safety SOP

Hardware — all in hand

No wishlist gate here — every discipline has its gear ready. Exact models are logged in the lab docs.

On hand now

  • Video projector — projection mapping
  • Addressable LED + ESP32 — pixel sticks, LED mapping, Art-Net
  • Laser show projector + DAC — galvo/ILDA laser FX
  • Camera + tripod — long-exposure light painting

Software stack (open-source first)

  • MadMapper · TouchDesigner · MapMap · VPT 8 · Resolume
  • StreamDiffusionTD / TouchDiffusion (AI content)
  • Spout / Syphon · NDI · Art-Net / sACN · OSC / DMX
  • FastLED / WLED (ESP32 pixel control)

Safety — laser work is gated

The show laser is the one genuinely hazardous capability here. Galvo show projectors are typically Class 3B/4 — capable of permanent eye injury. Work is scaled to risk across three tiers.

  • Bench / test — low power, controlled space, beam terminated, eyewear on.
  • Rehearsal / install — NHZ established, no eyes in the beam path, session checklist done.
  • Public show — signed safety checklist, operator on the e-stop, and no audience-scanning without an FDA/CDRH variance.

Wired into the Pelican stack

GPU PC — TouchDesigner + AI diffusion → real-time projection content
Fabrication Hub — printed mounts, pixel-stick + laser housings
ESP32 / Art-Net — shared LED stack with the Hydro & Cyber labs
ERPNext PROJ-LIGHT + Snipe-IT — shows as projects, gear as tracked assets